Introduction to VRML 2.0
Table Of Contents
PART I
Syntax & Geometry
Introduction
Building a VRML world
Building primitive shapes
Building text shapes
Transforming shapes
Controlling appearance with materials
Structure & Animation
Grouping nodes
Naming nodes
Introducing animation
Animating transforms
Sensing viewer actions
Applications & Hands on
Application examples and hands-on time
Advanced Geometry
Building shapes out of points, lines, and faces
Building elevation grids
Building extruded shapes
Binding colors to coordinate-based geometry
PART II
Applications & Hands on
Application examples and hands-on time
Environmental Features
Mapping textures
Lighting your world
Adding backgrounds
Adding fog
Adding sound
Controlling detail
Interaction & Scripting
Controlling the viewpoint
Controlling navigation
Sensing the viewer
Introducing script use
Introducing program script writing with JavaScript
Creating new node types
Applications & Hands on
Application examples and hands-on time
OTHER
Uncovered material
Controlling how textures are mapped
Controlling shading
Controlling how shapes are shaded
Providing information about your world
Miscellaneous extensions
Where to find out more